Oct 03, 2009, 06:43 AM // 06:43
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#1
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Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
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Weapon Spell removal
its about time for this... seriously
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Oct 03, 2009, 07:39 AM // 07:39
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#2
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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Umm, care to elaborate why?
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Oct 03, 2009, 07:48 AM // 07:48
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#3
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by Saph
Umm, care to elaborate why?
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Care being the operative word.
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Oct 03, 2009, 07:49 AM // 07:49
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#4
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Forge Runner
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It is not time for this.
/notsigned
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Oct 03, 2009, 08:00 AM // 08:00
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Wat, wat we gotta remove yo?
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Oct 03, 2009, 08:23 AM // 08:23
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#6
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Banned
Join Date: Mar 2007
Location: outside U.S. where Guru can't send the Prizes won in a contest.
Guild: Prinzess found his Princess[KaJo]
Profession: W/A
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I agree with OP, there should be a mesmer spell that removes weapon spells, just like there is enchant removers and hex removers.
What other reason do people have to run a N/Rt restoration healer instead of a using a real monk... just because weapon spells can't be touched the rit. are so effective and the monks look bad.
Another example is Fort Aspenwood, while a monk bonder can be overrun by removing his enchantments put on an NPC , a Rit can't , because the weapon spells can't be removed.
/signed
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Oct 03, 2009, 09:07 AM // 09:07
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#7
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Academy Page
Join Date: Apr 2009
Profession: A/
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any good monk can easily out heal a resto rt. Most weapon spells aren't overpowered at all, and the fact that you can't stack them?
/notsigned
Last edited by Muwhahahahahaha Ha; Oct 03, 2009 at 09:10 AM // 09:10..
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Oct 03, 2009, 09:15 AM // 09:15
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#8
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Academy Page
Join Date: Jan 2009
Guild: We Are From Poland [pol]
Profession: Rt/N
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Exactly - enchantments can be stacked, while rit weapon spells cant be. Thats why i see no reason for removing them. It'd be a waste of a slot on the skillbar ;p.
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Oct 03, 2009, 09:20 AM // 09:20
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#9
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Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
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weapon of warding is op, nonremovable dodging is OP.
Warmongers weapon is WAYYY OP but nobody realizes it yet.
Necros or mes should have a skill that removes it.
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Oct 03, 2009, 09:39 AM // 09:39
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#10
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Frost Gate Guardian
Join Date: Jun 2007
Profession: P/
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When they allow weapon spells to stack, then they can bring a skill to remove them. Until then, there is no need at all.
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Oct 03, 2009, 10:00 AM // 10:00
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#11
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Sifow Chan
When they allow weapon spells to stack, then they can bring a skill to remove them. Until then, there is no need at all.
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Bingo , win post of the thread.
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Oct 03, 2009, 11:28 AM // 11:28
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#12
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Jungle Guide
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+1.
What a stupid topic, weapon spells were designed to be different from enchanments and as mentioned they don't stack. Think before posting your whiny ideas.
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Oct 03, 2009, 01:56 PM // 13:56
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Next up..... "we need a way to remove shouts/chants!". No, we don't. There is already balance in place for these things.
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Oct 03, 2009, 03:12 PM // 15:12
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#14
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Banned
Join Date: Mar 2007
Location: outside U.S. where Guru can't send the Prizes won in a contest.
Guild: Prinzess found his Princess[KaJo]
Profession: W/A
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Shatter Storm (mesmer), rend enchantments (necro), or gaze of contempt , can remove a full stack of enchantments, there you go. On the opposite no weapon spell can be removed at all.
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Oct 03, 2009, 04:11 PM // 16:11
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#15
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Only if we can stack weapon spells and every one of them gets a massive duration boost.
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Oct 03, 2009, 04:13 PM // 16:13
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#16
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Academy Page
Join Date: Jan 2007
Location: Sweden
Guild: Special Attack Division [SAD]
Profession: E/Mo
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The only skill I think should remove a Weapon spell is Disarm. It would atleast be logic, but not needed.
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Oct 03, 2009, 04:16 PM // 16:16
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#17
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Banned
Join Date: Mar 2007
Location: outside U.S. where Guru can't send the Prizes won in a contest.
Guild: Prinzess found his Princess[KaJo]
Profession: W/A
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Quote:
Originally Posted by Sir Cusfreak
so...someone has a weapon spell you dont like...there IS a removal. its called Dulled Weapon. have fun.
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Dulled weapon removes the ability to land a critical hit... it's not a weapon spell remover.
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Oct 03, 2009, 04:30 PM // 16:30
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#18
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Krytan Explorer
Join Date: Nov 2007
Location: In your backline
Guild: No Tags [NONE]
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thought dulled weapon was a foe-targeting weapon spell.
oops. tricked me with 'weapon' in the title.
Last edited by Sir Cusfreak; Oct 03, 2009 at 04:34 PM // 16:34..
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Oct 03, 2009, 04:33 PM // 16:33
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#19
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Azure mist
weapon of warding is op, nonremovable dodging is OP.
Warmongers weapon is WAYYY OP but nobody realizes it yet.
Necros or mes should have a skill that removes it.
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those are 1 sec cast spells
any decent ranger or mesmer can interrupt those
there are 20 weapon spells (GdW not included) and only 5 of them are 1/4 cast, all the others are 1 or 2 sec cast
(the 1/4 cast spells are: Ghostly Weapon (useless skill imo) - Weapon of Aggression (not a really good IAS) - Vengeful Weapon, Weapon of Remedy & Xinrae's Weapon)
Last edited by Dre; Oct 03, 2009 at 04:39 PM // 16:39..
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Oct 04, 2009, 01:11 AM // 01:11
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#20
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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Weapon of warding is the spell that gets bitched about the most. Anet has already nerfed/balanced it, it costs 10 energy which is costly as hell, plus there are skills in the game to get around blocking spells.
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